Blog – Coding
All about coding.
Adding to the Toolset
Adding to the toolset Having finished the graphics for the tileset I now have to think about getting the data inside the game. Luckily Multipaint offers a handy option of exporting an image as a text file with byte data. ; Multipaint machine = 10 [...]
Pointers in the Right Direction
Pointers in the Right Direction Now that movement works I'd like to have a bit more convenience when navigating the map. So I want to add a minimap to the square area next to the character portraits. I would like to have it slowly reveal when [...]
Moving Right Along…
Moving Right Along... Ok let's make it all a bit more interactive. I want to add the typical WASD + QE controls for moving around in the dungeon map. Using the Kernal To keep things simple I will use the Kernal functions to register [...]
A Players Position
A Players Position Now that I can draw inside the 3d viewport I have to think about how to do so in relation to the players position on a map. Setting up a map The first thing I need is a map. So I [...]
A Dungeon with a View
A Dungeon with a View After I have proven I can put something from a tilesets on screen lets take it up a notch. Using the dungeon tileset I created earlier I want to fill the 3d view with a preset view. So let's take what [...]
Tiles
Tiles Now that the ui is on screen I'd like to fill it with something. Sometime ago I did a tileset for character potraits so let's take that and find a way to get it on screen. Importing the file First off I export [...]